Technology company Zibra AI, with the support of Roosh, whose general partner is Serhii Tokarev, presented ZibraGDS, a solution that will make it possible to work with animated geometry in real time. The developers believe that this tool will change the approach to creating complex 3D scenes, as such effects previously required lengthy offline rendering.
Serhii Tokarev, general partner at Roosh, supports the development of Zibra AI’s innovations. ZibraGDS is viewed as one of the most promising technologies in computer graphics. The new tool was one of eight projects presented at the international ACM SIGGRAPH 2026 Real-Time Live! event.
Key Takeaways
- Zibra AI, supported by Serhii Tokarev, introduced ZibraGDS for real-time animated geometry processing, revolutionizing 3D scene creation.
- ZibraGDS utilizes meshlets to efficiently handle large geometric data, significantly speeding up rendering by up to 10 times.
- The technology allows processing millions of polygons directly on the GPU, reducing animated data volumes by up to 92%.
- Serhii Tokarev emphasizes the importance of new infrastructure for advancing AI-related technologies and making digital content production faster and more accessible.
- Zibra AI aims to simplify and expedite visual content creation, supporting various sectors such as gaming, film, and interactive products.
Table of contents
How ZibraGDS Works and What It Can Do
The new Zibra AI product builds on the ZibraVDB platform, introduced in 2024, which supports real-time volumetric effects such as fire and liquids in Unreal Engine.
The product’s key feature is its approach to handling large volumes of geometric data. During compression, 3D objects are automatically divided into small structural elements called meshlets. The data is then decompressed directly on the GPU using mesh and amplification shaders. This allows large volumes of data to be processed in parallel and complex 3D scenes to be rendered with minimal performance loss.
ZibraGDS is designed for highly detailed 3D scenes, including water simulations, object destruction and complex visual effects. Previously, creating such elements required time-consuming, resource-intensive offline workflows. Even minor changes to a scene often required repeated rendering.
Zibra AI highlights the following advantages of the new product:
- rendering scenes up to 10 times faster;
- processing complex geometry directly on the GPU;
- handling scenes containing millions of polygons;
- reducing animated data volumes by up to 92%.
Building New Infrastructure with Zibra AI
“New infrastructure is needed for the development of technologies related to artificial intelligence and digital content. We invest specifically in fundamental developments that will influence the capabilities of the entire industry. The main goal is to make digital content production more accessible, scalable and fast,” says Serhii Tokarev.
He believes that investment in such technologies will drive the development of emerging fields, from artificial intelligence to digital content creation tools.
According to Zibra AI, the technology was developed in response to the practical needs of teams working with large-scale 3D graphics.
“ZibraGDS solves a problem our team encountered in nearly every project. Animated geometry almost always meant offline rendering and hours of waiting. Now these scenes can run directly inside the engine in real time. This changes not only the speed of work but also the way studios approach content production,” says Alex Petrenko, CEO of Zibra AI.
Technologies of this kind could reshape how video games, films, virtual spaces, and interactive products are created. The ability to see results in real time allows teams to test solutions faster, shorten production cycles, and use resources more efficiently.
Zibra AI’s development is part of a broader technology focus supported by Serhiy Tokarev in his role as an investor. These projects focus on creating solutions capable of competing in the global market and setting new standards for digital production.
Reference:
Ukrainian deep tech company Zibra AI, which is part of Roosh Investment Group, has been developing and scaling technology solutions using artificial intelligence for 3D content and VFX in television, film, gaming and other areas where high-quality graphic scenes are needed since 2021. The team includes gaming industry enthusiasts with extensive experience and expertise in 3D programming, VFX and physics. The main goal of Zibra AI is to speed up, simplify and reduce the cost of creating visual content, allowing any users to bring their ideas to life more effectively.
Roosh is a new-generation investment group that creates and scales businesses connected with innovative technologies. It brings together investors, partners and entrepreneurs with ten years of experience. The group has two main areas of focus: Roosh X, which invests in businesses with a focus on profitability, and Roosh Ventures, which invests in businesses with a focus on capitalisation. In addition to capital and networking, the investment group has its own platform and helps businesses grow through strong operational support, access to R&D infrastructure, the Roosh Circle community, a powerful international network of partners and its own centres of expertise in Fintech, Marketing & AdTech, Consumer & Entertainment Apps, AI/ML and Gaming.











